
SERIOUS GAMES
Serious Games
Wir legen großen Wert auf interaktive, mitreißende Events, egal ob Online oder vor Ort. Unsere selbstentwickelten Serious Games “Escape the BOOM!”, “Sudoku Flow” oder das “Beatles Lyrics Game” sind bewährte und beliebte Formate, um komplexe Zusammenhänge intuitiv erlebbar und begreifbar zu machen.
Alle Sessions können auf Deutsch oder Englisch gebucht werden.
We place great value on interactive, engaging events, whether online or on-site. Our home-made serious games “Escape the BOOM!”, “Sudoku Flow” or the “Beatles Lyrics Game” are proven and popular formats for making complex contexts intuitively tangible and understandable.
All sessions can be booked in German or English.

Escape the BOOM!
This is a communication game for teams. One player finds a bomb but does not know how to defuse it. The other team members have the manual, but they do not see the bomb. So they have to talk it out quickly and improve their communication skills on the way.

Escape the BOOM! is a mobile app available for Android and Apple devices. It was originally developed as a fun parlour game to play with friends and family, but during the pandemic it was adopted by Scrum Masters and Team Coaches all around the world for remote team buildings and retrospectives, and translated into 10 languages by volunteers.
You can download it at www.Escape-the-BOOM.com
PURPOSE
trainings
retrospectives
team building
team events
CREATORS
michael cramer
achim stremplat
MEDIUM
mobile app
online and on-site
GROUP SIZE
3 - 300 with
teams of 3 to 6 players
Duration
90 - 120 min
ESCAPE
THE
BOOM!
LEARNING EXPERIENCES
communication
continuous improvement
role patterns
onboarding
T-shaped profiles & single sources
intercultural teams
X‑FLOW
LEARNING EXPERIENCES
cross-functional teams
work-in-progress limits
theory of constraints
little's law
work distribution
pull-systems
stop starting, start finishing
PURPOSE
trainings
change management
agile transformation
CREATOR
michael cramer
MEDIUM
online and on-site
GROUP SIZE
8 - 24
Duration
60 - 90 min
X‑Flow
X‑Flow started as a fun and online-friendly variant of the famous “Ubongo-Flow” or “Paper Plane” games, which are frequently played in Kanban trainings. These exercises are great to demonstrate the value of pull-systems and work-in-progress limits in a linear value-creating chain.

In todays knowledge-creating companies, however, there is never a linear value chain. People and teams work together in complex networks. That’s what X‑Flow is all about. It lets the participants experince the success factors of cross-functional teams, while still emphasising the importance of pull-systems and wip-limits. And it’s a fun, insightful and energetic experience for teams and — even better — their managers.

The Beatles Lyrics Game
This game was created by Michael as an online alternative to the ever-popular “Ball Point Game” by Boris Gloger. In less than one hour, we experience the scrum cycle several times, perform plannings with estimations, deliver and review the increment and improve in retrospectives. And it’s all strictly time-boxed.

The Beatles Lyrics Game has been tried & tested in countless trainings and adopted by several Scrum Masters for their own retrospectives.
PURPOSE
scrum trainings
retrospectives
CREATOR
michael cramer
MEDIUM
online
GROUP SIZE
6 - 16
Duration
45 min
THE
BEATLES LYRICS GAME
LEARNING EXPERIENCES
scrum in a nutshell
iterations
time-boxing
retrospectives
agile estimation &
yesterday's weather
SCALED
AGILE
FLUME
EXERCISE
LEARNING EXPERIENCES
scaled scrum
big room plannings
working with backlogs
definition of "done"
typical integration problems
reviews
cross-team retrospectives
PURPOSE
scrum trainings
retrospectives
CREATOR
michael cramer
MEDIUM
on-site
lego®
GROUP SIZE
6 - 16
Duration
60 - 90 min
Scaled Agile Flume Exercise (SAFE)
This is a physical game where two or more teams can experience the practices and obstacles of a scaled Scrum project. Building a long waterflume for an amusement park, we work with backlogs, plan sprints in big room plannings, integrate and review our increments, refine our definition of “done” and improve the cross-team collaboration with retrospectives.

…and just in case you wonder: this exercise is not at all about the framework which, purely by chance, bears the same acronym. 😉